POINT MUAY THAI (PMT)
NO KNOCKOUTS, NO INJURIES
These events are designed to grow and develop Muay Thai Technique without the risk of injury. Therefore,
ANY STRIKE MAKING FULL CONTACT OR EVEN THE "PERCEPTION OR APPEARANCE" OF A FULL CONTACT STRIKE WILL RESULT IN DISQUALIFICATION OF THE FIGHTER!
Fighters must win by points; similar to a full round, full contact fight, the judges will score each fighter at the end of the bout.
GENERAL RULES
There are no Knockouts and, or Technical Knockouts.
HAND & FOOT STRIKES to the HEAD - SEMI CONTACT ONLY!!! (Treat the bout as a sparring match, any strikes resembling full contact could result in warning, NC, or DQ)
Any Knockout will result in Disqualification or a No Contest. (PMT ref and Judges will determine outcome)
If a fighter quits, or cant defend himself due to exhaustion, this will give a win to his or her opponent by DEFAULT. (The referee could notice the fighter is to tired to defend himself and stop the match for safety)
A ref only needs one warning to fighters in order to stop the bout (safety is priority, if the Ref is getting stressed the match could be called)
Punches to Head score THE LEAST ( Encouraging a variety of techniques while enhancing safety)
Multiple head shots will be discouraged: NO MACHINE GUNNING (If a fighter takes excessive headshots, the bout could be paused and/or warnings, NC or DQ given. To prevent this from happening, Mix up to body+legs)
Emotions should NOT influence contact (Grunting or yelling during bout will not be allowed)
No kicks or punches in the back spine area, groin or knee joints.
Please be Respectful to your opponent and display Good Sportsmanship.
BANNED TECHNIQUES
NO KNEES TO HEAD
NO ELBOWS
NO JAMMING (catching kick and driving opponent backwards)
NO TAKEDOWNS (shooting for legs)
NO HIP THROWS
NO LEG TEEPS (can cause knee hyperextension)
NO “SAENCHAI” CARTWHEEL KICK
NO HEEL TRIPPING (only trips/sweeps using the front of foot/leg are allowed)
NO AXE KICKS
Cautionary, “Grey Area” Techniques that you could do but could cost you a disqualification if done incorrectly.
SPINNING BACKFISTS (due to many accidental elbows)
SPINNING HEEL HOOKS
PULLING OPPONENTS HEAD DOWN IN CLINCH (can result in knee to head)
DUCK OUT OF CLINCH (can result in knee to head)
PUSHING (unless technical setup, emotional push = disqualification)
Yelling grunting while striking (getting emotional)
FLYING KNEES (can result in knee to head)
Point Deduction or Possible Disqualifications
Too Much Contact- Reminder, all techniques must be controlled with semi - contact only
Machine Gunning or boxing only (rapid punching or 4+ punches without any pause, kicks, knees)
Not demonstrating any defense
Use of profanity and un-professionalism.
BOUT LENGTHS
Bouts are generally 2 rounds with a 3rd round in an overtime round. The 3rd round will only happen if both fighters won a round.
Rounds are 2 minutes for adults, and 90 seconds for youngsters. Break between rounds is 1 min.
EQUIPMENT
MANDATORY Safety Equipment Required for ALL IKF PMT
Mouth Piece.
Headgear
Headgear with a full jawbar is allowed in the IKF PMT for ALL AGES.
Headgear with full face Faceguard/cages are allowed in the PMT for ALL AGES.
Groin Cup.
Shin Guards.
Shorts are Mandatory, NO LONG PANTS.
GLOVES
All fighters must wear IKF PMT APPROVED boxing gloves. Recommended Made In Thailand.
Each Fighter in ALL Bouts and ALL Divisions shall have the SAME Glove size as their opponent.
JUNIOR DIVISION GLOVES ARE BASED ON WEIGHT - NOT AGE
Depending on the Junior Fighters weight, 10 Ounce May Be Used For "Juniors" Ages 4-8 Years Old.
Minimum of 12 Ounce For JUNIOR Divisions between age 8 and 14 Years Old.
Depending on WEIGHT, Juniors Ages 14-16 may wear 12 ounce Gloves.
Minimum of 16 Ounce gloves for all fighters age 18 and over - ADULT Divisions.
Hand Wraps
Standard hand-wraps should be worn by all competitors.
Breast and Chest Protectors, Face Guard Protectors
Are optional for adults but are recommended. If one fighter chooses not to wear a protector, it will have no bearing on the scoring.
The winner will still be determined by who hits ( IN A CONTROLLED SEMI CONTACT WAY ) the point areas most effectively.
JUDGING
Three judges will sit at ringside and score each bout based on a 10 point must system just like in regular boxing or kickboxing. The winner gets 10, the loser gets 9 or less if point deductions occur.
Bouts will be judged on who lands the most strikes / points in the designated areas based on the judges discretion.
Strikes earn more points in the following order:
least - Head < Body / Legs < Knees < Sweeps - most
Effective Clinching is scored highly
Pummeling and gaining positioning, kneeing target areas earns points
Ducking out of clinch is detrimental to score (can result in knee to head)
Blocking knees with forearms is detrimental to score
Hip tossing is detrimental to score
Heal tripping is detrimental to score
Kneeing opponent in groin is detrimental to score
Good defense can boost score (checking kicks, parry punches / teeps, feinting,
If rounds 1 & 2 are won by a fighter the win will go to him / her.
It will not be judged on who the crowd is chanting for on one's "show boating" etc.
If judges rule that a participants is intentionally trying to hurt someone or hurts someone resulting from a full contact blow that participant will be disqualified. (this will be at judges discretion majority rules).
Full protective gear is Mandatory - approved head gear, mouth piece, groin protectors, shin guards, handwraps and foot pads must be worn.
All strikes must be in designated striking areas. These are front head area, front body area, inside and outside of thigh. No groin strikes. If there is a draw in a match there will be an extra round to determine a winner.
If a leg kick is thrown and it is blocked with the shin portion of the leg...it is not a point.
If a knee is thrown to the body but is blocked it is not a point. All techniques must land in designated striking area to be counted as a point.